10 Mar

The Lab

This track is was a concept version of a piece for a WIP game I was programming and writing audio for. Project is still in development with a new team and I’ll inform you when it is complete since they’re good people.

10 Mar

Size Matters

This was a game I made as a final project for a Flash class. It was loosely inspired by Katamari Damacy. It was envisioned to eventually be sort of a puzzle game, where managing your size affected how you could progress and such, however, the concept wasn’t executed well at all. To be fair I threw it together in 2 days and it was my first flash game.

It’s super buggy especially on modern computers so play it if you dare.

 

I am considering making a fully realized version of this thing one day – one that’s actually good.

10 Mar

Waffle

Waffle was a collaboration between Bob Clark and myself for the Global Game Jam 2010. It is a platformer where managing conversations is how you progress through the game.

You can play it here

20 Feb

Bubble Bubble

This game was made as a digital demonstration of a game designed by Jesse Fuchs. It is about stock trading, and riding the bubble for as long as possible until it bursts. It was drafted for the Babycastles Credit Due Exhibit curated by Jesse Fuchs at the Showpaper 42nd St Gallery beginning on January 6th, 2011. Unfortunately I don’t have the source or the executable anymore, but it really was a gallery show specific piece.

 

bubble

11 Feb

Root

Selected for the “Most Beautiful” award at the NYU Game Center Jam site, Root was designed for the 2011 Global Game Jam. Collect nutrients, water and energy as you guide a new species of plant through the treacherous earth. Mixed-media artwork combines digital techniques with pastels, watercolor and charcoal. Dynamic sound allows the player’s gameplay to contribute to the auditory experience. Avoid predators and obstacles, and reach the surface before you’re doomed to extinction.

You can play it here.  – Windows Only

root1

 

11 Feb

Root OST

This is the audio track written by Chris Algoo and I for the game Root during the 2011 Global Game Jam. I composed part of this piece and edited our tracks together to transition smoothly.