This track is was a concept version of a piece for a WIP game I was programming and writing audio for. Project is still in development with a new team and I’ll inform you when it is complete since they’re good people.
This was a game I made as a final project for a Flash class. It was loosely inspired by Katamari Damacy. It was envisioned to eventually be sort of a puzzle game, where managing your size affected how you could progress and such, however, the concept wasn’t executed well at all. To be fair I threw it together in 2 days and it was my first flash game.
It’s super buggy especially on modern computers so play it if you dare.
I am considering making a fully realized version of this thing one day – one that’s actually good.
This game was made as a digital demonstration of a game designed by Jesse Fuchs. It is about stock trading, and riding the bubble for as long as possible until it bursts. It was drafted for the Babycastles Credit Due Exhibit curated by Jesse Fuchs at the Showpaper 42nd St Gallery beginning on January 6th, 2011. Unfortunately I don’t have the source or the executable anymore, but it really was a gallery show specific piece.
Selected for the “Most Beautiful” award at the NYU Game Center Jam site, Root was designed for the 2011 Global Game Jam. Collect nutrients, water and energy as you guide a new species of plant through the treacherous earth. Mixed-media artwork combines digital techniques with pastels, watercolor and charcoal. Dynamic sound allows the player’s gameplay to contribute to the auditory experience. Avoid predators and obstacles, and reach the surface before you’re doomed to extinction.
You can play it here. – Windows Only