23 Nov

Reinventing the Wheel Again…

So I was gonna code an “engine” a while back but you know how bad of an idea that generally is… So I did it anyway. Well, I made enough of a framework around SFML 2.1 in C# that I needed to start messing with things… Haven’t touched it in a while due to other obligations but I’ll be poking around at it every now and then..

Currently i’m playing with generating sounds so check it out if you’re not afraid to compile code. Haven’t tested on Mac yet but theoretically it can run…  I’ll get a Mac one of these days…

There are some things that aren’t really working as of this writing but as with everything it’s all subject to change…

 

Next major feature I want to add are Sound Shaders, which I’ll decouple and release as a seperate module, as well as Grid.cs/Grid.cpp, once I get around to finishing that… The C# ones should also be compatible with Playstation Mobile which I’ll be playing with more than this code, but I’ll use this codebase to tinker around a bit…

https://github.com/edibletoaster/Elements-Engine